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Zombies: AVP 2

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Zombies: AVP 2

The four marines escape the cave system and escape to a village in Africa. The villages are all gone, however, there is blood all over the place. The team suspects that the Aliens and Predators wiped them out. They are then attacked by more aliens and such. They defend themselves within the village’s huts and houses.



Traps:

Laser trap- beams of lasers that disintegrate any thing that passes through it.



Boss Round:

Alien Queen- The queen alien is a much larger, stronger version of the regular ones. It can down you in only 2 hits with Juggernog. It uses melee attacks and does severe damage to you if you are without a decent weapon.

Queen AlienPress still01













Power-Ups and Perks:

Insta-kill

Double Pints

Death Machine

Nuke



Juggernog X (Take more damage before being downed.)

Speed Revive (Revive quickly)

Triple Tap (Higher rate of fire)

Extreme Fast (Slight of hand)

Spy-eye (Lets you have a UAV)

Wonder Weapons:

Leichenfaust 44

Storm Thrower

Particle Cannon



Wall guns:

MP5K

Winchester 1887

FAL

Mini-Uzi

Vector

M93 Raffica



Weapons from the mystery Box:

AK-47

Scar-H

TAR-21

UMP .45

KRISS Super-V

RPD

M240

Ranger

AA-12

USP .45

Desert Eagle

Stinger

Intervention

Barret .50 Cal

Javelin

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