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Quick Revive II

Nickname(s)

Revive Revive Soda

Cost

1400 (Multiplayer)

500 to ? (Solo)

Jingle Genre

Jazz

Quick Revive II is a perk seen in various Zombies mode maps. It is a remastered version of it's predecessor, Quick Revive. The perk now costs 100 points less on Multiplayer, with a sale tag of 1400. 

It's Solo use has been revamped as well. Previously, Quick Revive would disappear after three uses in Solo, but Quick Revive II will remain in the match permanently. 

Jingle[]

Quick Revive II keeps it's old, Quick Revive I jingle with no changes in lyrics whatsoever.

Multiplayer Use[]

Quick Revive II works mostly the same as Quick Revive I. Quick Revive II is notably cheaper at 1400 points (although not by much) and is about 5 seconds faster than it's predecessor.

Quick Revive II also has a bit of range to it. It's possible to be a bit farther away than what was required for the original perk, and still revive a downed teammate. 

It has been found that Quick Revive II will the Revive perma-perk useless. If you want the perma-perk and Quick Revive II, you'll have to re-earn it after buying the perk. Of course, the player could buy the perk first before earning the perma-perk. 

Solo Use[]

Previously, playing in Solo basically gave you four chances with Quick Revive. It would have three uses, and after that you were on your own. Such is not the case with Quick Revive II.

Quick Revive II has unlimited usage. However, the perk will get more expensive with each purchase of it. It'll start with a basic price of 500 points as usual, but will increase by 100 points each time you go to buy it again. It is possible to survive for longer this way. 

Trivia[]

  • A few words on the machine place the usual bloody hand print in Solo mode. Instead of the hand print, the words read; "If you want to survive so bad, you better be able to afford it!" 
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