"The truth has been revealed. But YOU have been forgotten."
―Level Description
Checkpoint Charlie
Vital statistics
Prev Level Radiation (time wise), Hue City (creation date wise)
Next Level Wasteland
Created By Daniel Smith
Creation Date 3/4/11
Characters Alex Mason, Frank Woods, Jason Hudson, Grigori Weaver
Enemies Spetsnaz zombies
Location Berlin Wall, Berlin, Germany
Date unknown

Forgotten (also known as Berlin Wall or Checkpoint Charlie) is a custom Nazi Zombies map. Forgotten has the appearance of the Call of Duty: Black Ops multiplayer map "Berlin Wall", but more utilities have been added for the Nazi Zombies game mode.


Oblivious to the fact that the Central Intelligence Agency had presumed them missing in action, Alex Mason, Frank Woods, Jason Hudson, and Grigori Weaver escaped the Soviet radiation plant to try to find answers about what had happended to them. As they walked through the outer limits of the factory, they noticed signs saying "Checkpoint Charlie". Hudson immediately knew what had happened: they had been teleported to East Berlin, Germany. As the four crossed over a small narrow pathway, they began to see dust rising from the ground. Soon a zombie crawled out from the hole. All around that hole, more holes sprung up. Eventually there were zombies everywhere, and each was swarming the agents. They boarded theirselves in a half destroyed building, and, using what little ammunition they had left, began to kill the attacking zombies.


  • Spetsnaz zombies - The Spetsnaz zombies look similar to how they did previously, but new features have been added. Mainly icsicles hanging from their noses. Their clothes are the Arctic Spetsnaz uniform. There are no blood stains anywhere on them.


These following weapons appear in the map.


Submachine Guns

Assault Rifles

Light Machine Guns





Wonder Weapons


  • Mystery Box - The Mystery Box looks the same and still costs 950 points to use. It will move arround the map and contains the Teddy Bear.
  • Teleporters - The Teleporters in the map are exactly the same as the ones in "Five". They are free to use. They become available for use when the power is turned on. Zombies can also use the Teleporters and will not die.
  • Electro-Shock Defenses - There are three Electro-Shock Defenses and each costs 1000 points to activate. Instead of emitting electricity, they emit a force field-like barrier that instantly kills any zombie and player without Juggernog that runs through it. They are found as the player walks through the narrow pathways.
  • Pack-a-Punch Machine - The Pack-a-Punch Machine once again makes another appearance in Nazi Zombies. It looks the same as the one in Kino der Toten and costs 5000 points to upgrade a weapon.

Power-Ups and Perks



Each of these Perks can be in use at the same time and there is no limit to how many times they can be purchased (excluding Quick Revive in solo).

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