The MKA 1919 appears in the Remember When... storyline. It has a moderate rate of fire, low penetration power and moderate recoil. It is one out of seven shotguns available for use in the storyline. It has good damage, which is good for use in high rounds, and it is one of the strongest shotguns in the storyline. This weapon has low ammo conserve of 5 rounds in the gun and 50 rounds in reserve. It can only be obtained via the Mystery Box.
The MKA 1919 is a good weapon to keep due to its good damage. It has a one-hit kill up until Round 6, except for Hellhounds and Catbeasts were it has a one-hit kill up until Round 11. Its moderate recoil can make aiming difficult while firing the weapon, especially is the player has a trigger finger. It is recommended to hipfire the weapon as aiming is made easier. Its low penetration power makes it difficult to get kills with when firing through objects like walls or desks, so aiming is highly recommended. This weapon should be pack-a-punched by Round 17.
When placed in the pack-a-punched machine, the MKA 1919 becomes the Punch-o-Matic. Its damage increases from 210-285 to 305-380 and its magazine size increases from 5 rounds to 18 rounds. Its reserve ammo also increases from 50 rounds to 180 rounds to match the increased magazine size. This weapon gains incendiary rounds that enhances the weapon's damage by 25% and dual magazines to make every other reload faster. This weapon should be traded for a Wonder Weapon by Round 24.
Casted ShadowsThe MKA 1919 is scheduled to appear in the Casted Shadows storyline.
This Shotgun is often used for emergensies because of its high damage and accuracy. It is a one hit kill unil round 12.
When upgraded it becomes "The Striker" obtaining Dragon's Breath ammunition, increased damages and increased ammo capacity.